This commit is contained in:
Kevin McIntyre
2025-06-18 01:00:00 -04:00
commit f84b511895
228 changed files with 42509 additions and 0 deletions

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@@ -0,0 +1,353 @@
package engine
import (
"fmt"
"sync"
"github.com/kevin/go-jdenticon/internal/util"
)
// Icon represents a generated jdenticon with its configuration and geometry
type Icon struct {
Hash string
Size float64
Config ColorConfig
Shapes []ShapeGroup
}
// ShapeGroup represents a group of shapes with the same color
type ShapeGroup struct {
Color Color
Shapes []Shape
ShapeType string
}
// Shape represents a single geometric shape. It acts as a discriminated union
// where the `Type` field determines which other fields are valid.
// - For "polygon", `Points` is used.
// - For "circle", `CircleX`, `CircleY`, and `CircleSize` are used.
type Shape struct {
Type string
Points []Point
Transform Transform
Invert bool
// Circle-specific fields
CircleX float64
CircleY float64
CircleSize float64
}
// Generator encapsulates the icon generation logic and provides caching
type Generator struct {
config ColorConfig
cache map[string]*Icon
mu sync.RWMutex
}
// NewGenerator creates a new Generator with the specified configuration
func NewGenerator(config ColorConfig) *Generator {
config.Validate()
return &Generator{
config: config,
cache: make(map[string]*Icon),
}
}
// NewDefaultGenerator creates a new Generator with default configuration
func NewDefaultGenerator() *Generator {
return NewGenerator(DefaultColorConfig())
}
// Generate creates an icon from a hash string using the configured settings
func (g *Generator) Generate(hash string, size float64) (*Icon, error) {
if hash == "" {
return nil, fmt.Errorf("hash cannot be empty")
}
if size <= 0 {
return nil, fmt.Errorf("size must be positive, got %f", size)
}
// Check cache first
cacheKey := g.cacheKey(hash, size)
g.mu.RLock()
if cached, exists := g.cache[cacheKey]; exists {
g.mu.RUnlock()
return cached, nil
}
g.mu.RUnlock()
// Validate hash format
if !util.IsValidHash(hash) {
return nil, fmt.Errorf("invalid hash format: %s", hash)
}
// Generate new icon
icon, err := g.generateIcon(hash, size)
if err != nil {
return nil, err
}
// Cache the result
g.mu.Lock()
g.cache[cacheKey] = icon
g.mu.Unlock()
return icon, nil
}
// generateIcon performs the actual icon generation
func (g *Generator) generateIcon(hash string, size float64) (*Icon, error) {
// Calculate padding and round to nearest integer (matching JavaScript)
padding := int((0.5 + size*g.config.IconPadding))
iconSize := size - float64(padding*2)
// Calculate cell size and ensure it is an integer (matching JavaScript)
cell := int(iconSize / 4)
// Since the cell size is integer based, the actual icon will be slightly smaller than specified => center icon
x := int(float64(padding) + iconSize/2 - float64(cell*2))
y := int(float64(padding) + iconSize/2 - float64(cell*2))
// Extract hue from hash (last 7 characters)
hue, err := g.extractHue(hash)
if err != nil {
return nil, fmt.Errorf("generateIcon: %w", err)
}
// Generate color theme
availableColors := GenerateColorTheme(hue, g.config)
// Select colors for each shape layer
selectedColorIndexes, err := g.selectColors(hash, availableColors)
if err != nil {
return nil, err
}
// Generate shape groups in exact JavaScript order
shapeGroups := make([]ShapeGroup, 0, 3)
// 1. Sides (outer edges) - renderShape(0, outerShape, 2, 3, [[1, 0], [2, 0], [2, 3], [1, 3], [0, 1], [3, 1], [3, 2], [0, 2]]);
sideShapes, err := g.renderShape(hash, 0, 2, 3,
[][]int{{1, 0}, {2, 0}, {2, 3}, {1, 3}, {0, 1}, {3, 1}, {3, 2}, {0, 2}},
x, y, cell, true)
if err != nil {
return nil, fmt.Errorf("generateIcon: failed to render side shapes: %w", err)
}
if len(sideShapes) > 0 {
shapeGroups = append(shapeGroups, ShapeGroup{
Color: availableColors[selectedColorIndexes[0]],
Shapes: sideShapes,
ShapeType: "sides",
})
}
// 2. Corners - renderShape(1, outerShape, 4, 5, [[0, 0], [3, 0], [3, 3], [0, 3]]);
cornerShapes, err := g.renderShape(hash, 1, 4, 5,
[][]int{{0, 0}, {3, 0}, {3, 3}, {0, 3}},
x, y, cell, true)
if err != nil {
return nil, fmt.Errorf("generateIcon: failed to render corner shapes: %w", err)
}
if len(cornerShapes) > 0 {
shapeGroups = append(shapeGroups, ShapeGroup{
Color: availableColors[selectedColorIndexes[1]],
Shapes: cornerShapes,
ShapeType: "corners",
})
}
// 3. Center - renderShape(2, centerShape, 1, null, [[1, 1], [2, 1], [2, 2], [1, 2]]);
centerShapes, err := g.renderShape(hash, 2, 1, -1,
[][]int{{1, 1}, {2, 1}, {2, 2}, {1, 2}},
x, y, cell, false)
if err != nil {
return nil, fmt.Errorf("generateIcon: failed to render center shapes: %w", err)
}
if len(centerShapes) > 0 {
shapeGroups = append(shapeGroups, ShapeGroup{
Color: availableColors[selectedColorIndexes[2]],
Shapes: centerShapes,
ShapeType: "center",
})
}
return &Icon{
Hash: hash,
Size: size,
Config: g.config,
Shapes: shapeGroups,
}, nil
}
// extractHue extracts the hue value from the hash string
func (g *Generator) extractHue(hash string) (float64, error) {
// Use the last 7 characters of the hash to determine hue
hueValue, err := util.ParseHex(hash, -7, 7)
if err != nil {
return 0, fmt.Errorf("extractHue: %w", err)
}
return float64(hueValue) / 0xfffffff, nil
}
// selectColors selects 3 colors from the available color palette
func (g *Generator) selectColors(hash string, availableColors []Color) ([]int, error) {
if len(availableColors) == 0 {
return nil, fmt.Errorf("no available colors")
}
selectedIndexes := make([]int, 3)
for i := 0; i < 3; i++ {
indexValue, err := util.ParseHex(hash, 8+i, 1)
if err != nil {
return nil, fmt.Errorf("selectColors: failed to parse color index at position %d: %w", 8+i, err)
}
index := indexValue % len(availableColors)
// Apply color conflict resolution rules from JavaScript implementation
if g.isDuplicateColor(index, selectedIndexes[:i], []int{0, 4}) || // Disallow dark gray and dark color combo
g.isDuplicateColor(index, selectedIndexes[:i], []int{2, 3}) { // Disallow light gray and light color combo
index = 1 // Use mid color as fallback
}
selectedIndexes[i] = index
}
return selectedIndexes, nil
}
// contains checks if a slice contains a specific value
func contains(slice []int, value int) bool {
for _, item := range slice {
if item == value {
return true
}
}
return false
}
// isDuplicateColor checks for problematic color combinations
func (g *Generator) isDuplicateColor(index int, selected []int, forbidden []int) bool {
if !contains(forbidden, index) {
return false
}
for _, s := range selected {
if contains(forbidden, s) {
return true
}
}
return false
}
// renderShape implements the JavaScript renderShape function exactly
func (g *Generator) renderShape(hash string, colorIndex, shapeHashIndex, rotationHashIndex int, positions [][]int, x, y, cell int, isOuter bool) ([]Shape, error) {
shapeIndexValue, err := util.ParseHex(hash, shapeHashIndex, 1)
if err != nil {
return nil, fmt.Errorf("renderShape: failed to parse shape index at position %d: %w", shapeHashIndex, err)
}
shapeIndex := shapeIndexValue
var rotation int
if rotationHashIndex >= 0 {
rotationValue, err := util.ParseHex(hash, rotationHashIndex, 1)
if err != nil {
return nil, fmt.Errorf("renderShape: failed to parse rotation at position %d: %w", rotationHashIndex, err)
}
rotation = rotationValue
}
shapes := make([]Shape, 0, len(positions))
for i, pos := range positions {
// Calculate transform exactly like JavaScript: new Transform(x + positions[i][0] * cell, y + positions[i][1] * cell, cell, r++ % 4)
transformX := float64(x + pos[0]*cell)
transformY := float64(y + pos[1]*cell)
var transformRotation int
if rotationHashIndex >= 0 {
transformRotation = (rotation + i) % 4
} else {
// For center shapes (rotationIndex is null), r starts at 0 and increments
transformRotation = i % 4
}
transform := NewTransform(transformX, transformY, float64(cell), transformRotation)
// Create shape using graphics with transform
graphics := NewGraphicsWithTransform(&shapeCollector{}, transform)
if isOuter {
RenderOuterShape(graphics, shapeIndex, float64(cell))
} else {
RenderCenterShape(graphics, shapeIndex, float64(cell), float64(i))
}
collector := graphics.renderer.(*shapeCollector)
for _, shape := range collector.shapes {
shapes = append(shapes, shape)
}
}
return shapes, nil
}
// shapeCollector implements Renderer interface to collect shapes during generation
type shapeCollector struct {
shapes []Shape
}
func (sc *shapeCollector) AddPolygon(points []Point) {
sc.shapes = append(sc.shapes, Shape{
Type: "polygon",
Points: points,
})
}
func (sc *shapeCollector) AddCircle(topLeft Point, size float64, invert bool) {
// Store circle with dedicated circle geometry fields
sc.shapes = append(sc.shapes, Shape{
Type: "circle",
CircleX: topLeft.X,
CircleY: topLeft.Y,
CircleSize: size,
Invert: invert,
})
}
// cacheKey generates a cache key for the given parameters
func (g *Generator) cacheKey(hash string, size float64) string {
return fmt.Sprintf("%s:%.2f", hash, size)
}
// ClearCache clears the internal cache
func (g *Generator) ClearCache() {
g.mu.Lock()
defer g.mu.Unlock()
g.cache = make(map[string]*Icon)
}
// GetCacheSize returns the number of cached icons
func (g *Generator) GetCacheSize() int {
g.mu.RLock()
defer g.mu.RUnlock()
return len(g.cache)
}
// SetConfig updates the generator configuration and clears cache
func (g *Generator) SetConfig(config ColorConfig) {
config.Validate()
g.mu.Lock()
g.config = config
g.cache = make(map[string]*Icon)
g.mu.Unlock()
}
// GetConfig returns a copy of the current configuration
func (g *Generator) GetConfig() ColorConfig {
g.mu.RLock()
defer g.mu.RUnlock()
return g.config
}