init
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353
internal/engine/generator.go
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353
internal/engine/generator.go
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@@ -0,0 +1,353 @@
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package engine
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import (
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"fmt"
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"sync"
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"github.com/kevin/go-jdenticon/internal/util"
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)
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// Icon represents a generated jdenticon with its configuration and geometry
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type Icon struct {
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Hash string
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Size float64
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Config ColorConfig
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Shapes []ShapeGroup
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}
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// ShapeGroup represents a group of shapes with the same color
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type ShapeGroup struct {
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Color Color
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Shapes []Shape
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ShapeType string
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}
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// Shape represents a single geometric shape. It acts as a discriminated union
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// where the `Type` field determines which other fields are valid.
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// - For "polygon", `Points` is used.
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// - For "circle", `CircleX`, `CircleY`, and `CircleSize` are used.
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type Shape struct {
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Type string
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Points []Point
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Transform Transform
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Invert bool
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// Circle-specific fields
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CircleX float64
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CircleY float64
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CircleSize float64
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}
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// Generator encapsulates the icon generation logic and provides caching
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type Generator struct {
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config ColorConfig
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cache map[string]*Icon
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mu sync.RWMutex
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}
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// NewGenerator creates a new Generator with the specified configuration
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func NewGenerator(config ColorConfig) *Generator {
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config.Validate()
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return &Generator{
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config: config,
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cache: make(map[string]*Icon),
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}
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}
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// NewDefaultGenerator creates a new Generator with default configuration
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func NewDefaultGenerator() *Generator {
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return NewGenerator(DefaultColorConfig())
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}
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// Generate creates an icon from a hash string using the configured settings
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func (g *Generator) Generate(hash string, size float64) (*Icon, error) {
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if hash == "" {
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return nil, fmt.Errorf("hash cannot be empty")
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}
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if size <= 0 {
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return nil, fmt.Errorf("size must be positive, got %f", size)
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}
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// Check cache first
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cacheKey := g.cacheKey(hash, size)
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g.mu.RLock()
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if cached, exists := g.cache[cacheKey]; exists {
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g.mu.RUnlock()
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return cached, nil
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}
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g.mu.RUnlock()
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// Validate hash format
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if !util.IsValidHash(hash) {
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return nil, fmt.Errorf("invalid hash format: %s", hash)
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}
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// Generate new icon
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icon, err := g.generateIcon(hash, size)
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if err != nil {
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return nil, err
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}
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// Cache the result
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g.mu.Lock()
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g.cache[cacheKey] = icon
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g.mu.Unlock()
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return icon, nil
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}
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// generateIcon performs the actual icon generation
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func (g *Generator) generateIcon(hash string, size float64) (*Icon, error) {
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// Calculate padding and round to nearest integer (matching JavaScript)
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padding := int((0.5 + size*g.config.IconPadding))
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iconSize := size - float64(padding*2)
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// Calculate cell size and ensure it is an integer (matching JavaScript)
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cell := int(iconSize / 4)
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// Since the cell size is integer based, the actual icon will be slightly smaller than specified => center icon
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x := int(float64(padding) + iconSize/2 - float64(cell*2))
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y := int(float64(padding) + iconSize/2 - float64(cell*2))
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// Extract hue from hash (last 7 characters)
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hue, err := g.extractHue(hash)
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if err != nil {
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return nil, fmt.Errorf("generateIcon: %w", err)
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}
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// Generate color theme
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availableColors := GenerateColorTheme(hue, g.config)
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// Select colors for each shape layer
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selectedColorIndexes, err := g.selectColors(hash, availableColors)
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if err != nil {
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return nil, err
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}
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// Generate shape groups in exact JavaScript order
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shapeGroups := make([]ShapeGroup, 0, 3)
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// 1. Sides (outer edges) - renderShape(0, outerShape, 2, 3, [[1, 0], [2, 0], [2, 3], [1, 3], [0, 1], [3, 1], [3, 2], [0, 2]]);
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sideShapes, err := g.renderShape(hash, 0, 2, 3,
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[][]int{{1, 0}, {2, 0}, {2, 3}, {1, 3}, {0, 1}, {3, 1}, {3, 2}, {0, 2}},
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x, y, cell, true)
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if err != nil {
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return nil, fmt.Errorf("generateIcon: failed to render side shapes: %w", err)
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}
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if len(sideShapes) > 0 {
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shapeGroups = append(shapeGroups, ShapeGroup{
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Color: availableColors[selectedColorIndexes[0]],
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Shapes: sideShapes,
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ShapeType: "sides",
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})
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}
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// 2. Corners - renderShape(1, outerShape, 4, 5, [[0, 0], [3, 0], [3, 3], [0, 3]]);
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cornerShapes, err := g.renderShape(hash, 1, 4, 5,
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[][]int{{0, 0}, {3, 0}, {3, 3}, {0, 3}},
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x, y, cell, true)
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if err != nil {
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return nil, fmt.Errorf("generateIcon: failed to render corner shapes: %w", err)
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}
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if len(cornerShapes) > 0 {
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shapeGroups = append(shapeGroups, ShapeGroup{
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Color: availableColors[selectedColorIndexes[1]],
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Shapes: cornerShapes,
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ShapeType: "corners",
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})
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}
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// 3. Center - renderShape(2, centerShape, 1, null, [[1, 1], [2, 1], [2, 2], [1, 2]]);
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centerShapes, err := g.renderShape(hash, 2, 1, -1,
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[][]int{{1, 1}, {2, 1}, {2, 2}, {1, 2}},
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x, y, cell, false)
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if err != nil {
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return nil, fmt.Errorf("generateIcon: failed to render center shapes: %w", err)
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}
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if len(centerShapes) > 0 {
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shapeGroups = append(shapeGroups, ShapeGroup{
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Color: availableColors[selectedColorIndexes[2]],
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Shapes: centerShapes,
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ShapeType: "center",
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})
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}
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return &Icon{
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Hash: hash,
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Size: size,
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Config: g.config,
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Shapes: shapeGroups,
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}, nil
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}
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// extractHue extracts the hue value from the hash string
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func (g *Generator) extractHue(hash string) (float64, error) {
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// Use the last 7 characters of the hash to determine hue
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hueValue, err := util.ParseHex(hash, -7, 7)
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if err != nil {
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return 0, fmt.Errorf("extractHue: %w", err)
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}
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return float64(hueValue) / 0xfffffff, nil
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}
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// selectColors selects 3 colors from the available color palette
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func (g *Generator) selectColors(hash string, availableColors []Color) ([]int, error) {
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if len(availableColors) == 0 {
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return nil, fmt.Errorf("no available colors")
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}
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selectedIndexes := make([]int, 3)
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for i := 0; i < 3; i++ {
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indexValue, err := util.ParseHex(hash, 8+i, 1)
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if err != nil {
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return nil, fmt.Errorf("selectColors: failed to parse color index at position %d: %w", 8+i, err)
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}
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index := indexValue % len(availableColors)
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// Apply color conflict resolution rules from JavaScript implementation
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if g.isDuplicateColor(index, selectedIndexes[:i], []int{0, 4}) || // Disallow dark gray and dark color combo
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g.isDuplicateColor(index, selectedIndexes[:i], []int{2, 3}) { // Disallow light gray and light color combo
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index = 1 // Use mid color as fallback
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}
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selectedIndexes[i] = index
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}
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return selectedIndexes, nil
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}
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// contains checks if a slice contains a specific value
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func contains(slice []int, value int) bool {
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for _, item := range slice {
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if item == value {
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return true
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}
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}
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return false
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}
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// isDuplicateColor checks for problematic color combinations
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func (g *Generator) isDuplicateColor(index int, selected []int, forbidden []int) bool {
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if !contains(forbidden, index) {
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return false
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}
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for _, s := range selected {
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if contains(forbidden, s) {
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return true
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}
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}
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return false
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}
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// renderShape implements the JavaScript renderShape function exactly
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func (g *Generator) renderShape(hash string, colorIndex, shapeHashIndex, rotationHashIndex int, positions [][]int, x, y, cell int, isOuter bool) ([]Shape, error) {
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shapeIndexValue, err := util.ParseHex(hash, shapeHashIndex, 1)
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if err != nil {
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return nil, fmt.Errorf("renderShape: failed to parse shape index at position %d: %w", shapeHashIndex, err)
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}
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shapeIndex := shapeIndexValue
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var rotation int
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if rotationHashIndex >= 0 {
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rotationValue, err := util.ParseHex(hash, rotationHashIndex, 1)
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if err != nil {
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return nil, fmt.Errorf("renderShape: failed to parse rotation at position %d: %w", rotationHashIndex, err)
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}
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rotation = rotationValue
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}
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shapes := make([]Shape, 0, len(positions))
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for i, pos := range positions {
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// Calculate transform exactly like JavaScript: new Transform(x + positions[i][0] * cell, y + positions[i][1] * cell, cell, r++ % 4)
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transformX := float64(x + pos[0]*cell)
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transformY := float64(y + pos[1]*cell)
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var transformRotation int
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if rotationHashIndex >= 0 {
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transformRotation = (rotation + i) % 4
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} else {
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// For center shapes (rotationIndex is null), r starts at 0 and increments
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transformRotation = i % 4
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}
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transform := NewTransform(transformX, transformY, float64(cell), transformRotation)
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// Create shape using graphics with transform
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graphics := NewGraphicsWithTransform(&shapeCollector{}, transform)
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if isOuter {
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RenderOuterShape(graphics, shapeIndex, float64(cell))
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} else {
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RenderCenterShape(graphics, shapeIndex, float64(cell), float64(i))
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}
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collector := graphics.renderer.(*shapeCollector)
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for _, shape := range collector.shapes {
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shapes = append(shapes, shape)
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}
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}
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return shapes, nil
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}
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// shapeCollector implements Renderer interface to collect shapes during generation
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type shapeCollector struct {
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shapes []Shape
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}
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func (sc *shapeCollector) AddPolygon(points []Point) {
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sc.shapes = append(sc.shapes, Shape{
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Type: "polygon",
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Points: points,
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})
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}
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func (sc *shapeCollector) AddCircle(topLeft Point, size float64, invert bool) {
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// Store circle with dedicated circle geometry fields
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sc.shapes = append(sc.shapes, Shape{
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Type: "circle",
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CircleX: topLeft.X,
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CircleY: topLeft.Y,
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CircleSize: size,
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Invert: invert,
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})
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}
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// cacheKey generates a cache key for the given parameters
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func (g *Generator) cacheKey(hash string, size float64) string {
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return fmt.Sprintf("%s:%.2f", hash, size)
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}
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// ClearCache clears the internal cache
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func (g *Generator) ClearCache() {
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g.mu.Lock()
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defer g.mu.Unlock()
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g.cache = make(map[string]*Icon)
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}
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// GetCacheSize returns the number of cached icons
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func (g *Generator) GetCacheSize() int {
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g.mu.RLock()
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defer g.mu.RUnlock()
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return len(g.cache)
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}
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// SetConfig updates the generator configuration and clears cache
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func (g *Generator) SetConfig(config ColorConfig) {
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config.Validate()
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g.mu.Lock()
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g.config = config
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g.cache = make(map[string]*Icon)
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g.mu.Unlock()
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}
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// GetConfig returns a copy of the current configuration
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func (g *Generator) GetConfig() ColorConfig {
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g.mu.RLock()
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defer g.mu.RUnlock()
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return g.config
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}
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