init
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235
jdenticon/config.go
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235
jdenticon/config.go
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package jdenticon
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import (
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"fmt"
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"regexp"
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)
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// Config holds configuration options for identicon generation.
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type Config struct {
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// HueRestrictions specifies the hues (in degrees) that are allowed for the identicon.
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// If empty, any hue can be used. Values should be between 0 and 360.
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HueRestrictions []float64
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// ColorLightnessRange specifies the lightness range for colored shapes [min, max].
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// Values should be between 0.0 and 1.0. Default: [0.4, 0.8]
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ColorLightnessRange [2]float64
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// GrayscaleLightnessRange specifies the lightness range for grayscale shapes [min, max].
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// Values should be between 0.0 and 1.0. Default: [0.3, 0.9]
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GrayscaleLightnessRange [2]float64
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// ColorSaturation controls the saturation of colored shapes.
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// Values should be between 0.0 and 1.0. Default: 0.5
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ColorSaturation float64
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// GrayscaleSaturation controls the saturation of grayscale shapes.
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// Values should be between 0.0 and 1.0. Default: 0.0
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GrayscaleSaturation float64
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// BackgroundColor sets the background color for the identicon.
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// Accepts hex colors like "#fff", "#ffffff", "#ffffff80" (with alpha).
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// If empty, the background will be transparent.
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BackgroundColor string
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// Padding controls the padding around the identicon as a percentage of the size.
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// Values should be between 0.0 and 0.5. Default: 0.08
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Padding float64
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}
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// DefaultConfig returns a default configuration that matches jdenticon-js defaults.
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func DefaultConfig() Config {
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return Config{
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HueRestrictions: nil, // No restrictions
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ColorLightnessRange: [2]float64{0.4, 0.8},
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GrayscaleLightnessRange: [2]float64{0.3, 0.9},
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ColorSaturation: 0.5,
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GrayscaleSaturation: 0.0,
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BackgroundColor: "", // Transparent
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Padding: 0.08,
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}
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}
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// ConfigOption represents a configuration option function.
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type ConfigOption func(*Config) error
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// WithHueRestrictions sets the allowed hues in degrees (0-360).
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func WithHueRestrictions(hues []float64) ConfigOption {
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return func(c *Config) error {
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for _, hue := range hues {
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if hue < 0 || hue >= 360 {
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return fmt.Errorf("hue must be between 0 and 360, got %f", hue)
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}
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}
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c.HueRestrictions = make([]float64, len(hues))
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copy(c.HueRestrictions, hues)
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return nil
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}
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}
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// WithColorLightnessRange sets the lightness range for colored shapes.
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func WithColorLightnessRange(min, max float64) ConfigOption {
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return func(c *Config) error {
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if min < 0 || min > 1 || max < 0 || max > 1 {
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return fmt.Errorf("lightness values must be between 0 and 1, got min=%f max=%f", min, max)
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}
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if min > max {
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return fmt.Errorf("minimum lightness cannot be greater than maximum, got min=%f max=%f", min, max)
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}
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c.ColorLightnessRange = [2]float64{min, max}
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return nil
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}
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}
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// WithGrayscaleLightnessRange sets the lightness range for grayscale shapes.
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func WithGrayscaleLightnessRange(min, max float64) ConfigOption {
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return func(c *Config) error {
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if min < 0 || min > 1 || max < 0 || max > 1 {
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return fmt.Errorf("lightness values must be between 0 and 1, got min=%f max=%f", min, max)
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}
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if min > max {
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return fmt.Errorf("minimum lightness cannot be greater than maximum, got min=%f max=%f", min, max)
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}
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c.GrayscaleLightnessRange = [2]float64{min, max}
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return nil
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}
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}
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// WithColorSaturation sets the saturation for colored shapes.
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func WithColorSaturation(saturation float64) ConfigOption {
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return func(c *Config) error {
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if saturation < 0 || saturation > 1 {
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return fmt.Errorf("saturation must be between 0 and 1, got %f", saturation)
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}
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c.ColorSaturation = saturation
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return nil
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}
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}
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// WithGrayscaleSaturation sets the saturation for grayscale shapes.
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func WithGrayscaleSaturation(saturation float64) ConfigOption {
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return func(c *Config) error {
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if saturation < 0 || saturation > 1 {
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return fmt.Errorf("saturation must be between 0 and 1, got %f", saturation)
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}
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c.GrayscaleSaturation = saturation
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return nil
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}
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}
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// WithBackgroundColor sets the background color.
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func WithBackgroundColor(color string) ConfigOption {
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return func(c *Config) error {
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if color != "" {
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if err := validateHexColor(color); err != nil {
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return fmt.Errorf("invalid background color: %w", err)
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}
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}
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c.BackgroundColor = color
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return nil
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}
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}
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// WithPadding sets the padding around the identicon.
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func WithPadding(padding float64) ConfigOption {
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return func(c *Config) error {
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if padding < 0 || padding > 0.5 {
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return fmt.Errorf("padding must be between 0 and 0.5, got %f", padding)
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}
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c.Padding = padding
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return nil
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}
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}
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// Configure creates a new configuration with the given options.
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func Configure(options ...ConfigOption) (Config, error) {
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config := DefaultConfig()
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for _, option := range options {
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if err := option(&config); err != nil {
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return Config{}, err
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}
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}
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return config, nil
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}
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// validateHexColor validates that a color string is a valid hex color.
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func validateHexColor(color string) error {
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hexColorPattern := regexp.MustCompile(`^#[0-9a-fA-F]{3,8}$`)
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if !hexColorPattern.MatchString(color) {
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return fmt.Errorf("color must be a hex color like #fff, #ffffff, or #ffffff80")
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}
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// Validate length - must be 3, 4, 6, or 8 characters after #
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length := len(color) - 1
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if length != 3 && length != 4 && length != 6 && length != 8 {
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return fmt.Errorf("hex color must be 3, 4, 6, or 8 characters after #")
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}
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return nil
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}
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// ParseColor normalizes a hex color string to the full #RRGGBB or #RRGGBBAA format.
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func ParseColor(color string) (string, error) {
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if color == "" {
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return "", nil
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}
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if err := validateHexColor(color); err != nil {
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return "", err
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}
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// Normalize short forms to full forms
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switch len(color) {
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case 4: // #RGB -> #RRGGBB
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r, g, b := color[1], color[2], color[3]
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return fmt.Sprintf("#%c%c%c%c%c%c", r, r, g, g, b, b), nil
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case 5: // #RGBA -> #RRGGBBAA
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r, g, b, a := color[1], color[2], color[3], color[4]
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return fmt.Sprintf("#%c%c%c%c%c%c%c%c", r, r, g, g, b, b, a, a), nil
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case 7, 9: // #RRGGBB or #RRGGBBAA - already normalized
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return color, nil
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default:
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return "", fmt.Errorf("unsupported color format")
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}
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}
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// GetHue returns the hue for the given original hue value, taking into account hue restrictions.
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func (c *Config) GetHue(originalHue float64) float64 {
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if len(c.HueRestrictions) == 0 {
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return originalHue
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}
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// Map originalHue [0,1] to one of the restricted hues
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index := int(originalHue * 0.999 * float64(len(c.HueRestrictions)))
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if index >= len(c.HueRestrictions) {
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index = len(c.HueRestrictions) - 1
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}
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hue := c.HueRestrictions[index]
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// Convert degrees to [0,1] range and normalize
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return ((hue/360.0)+1.0) - float64(int((hue/360.0)+1.0))
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}
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// GetColorLightness returns a lightness value within the color lightness range.
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func (c *Config) GetColorLightness(value float64) float64 {
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return c.getLightness(value, c.ColorLightnessRange)
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}
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// GetGrayscaleLightness returns a lightness value within the grayscale lightness range.
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func (c *Config) GetGrayscaleLightness(value float64) float64 {
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return c.getLightness(value, c.GrayscaleLightnessRange)
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}
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// getLightness maps a value [0,1] to the specified lightness range.
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func (c *Config) getLightness(value float64, lightnessRange [2]float64) float64 {
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result := lightnessRange[0] + value*(lightnessRange[1]-lightnessRange[0])
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if result < 0 {
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return 0
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}
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if result > 1 {
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return 1
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}
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return result
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}
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