package engine // Transform represents a geometric transformation type Transform struct { x, y, size float64 rotation int // 0 = 0 rad, 1 = 0.5π rad, 2 = π rad, 3 = 1.5π rad } // NewTransform creates a new Transform func NewTransform(x, y, size float64, rotation int) Transform { return Transform{ x: x, y: y, size: size, rotation: rotation, } } // TransformIconPoint transforms a point based on the translation and rotation specification // w and h represent the width and height of the transformed rectangle for proper corner positioning func (t Transform) TransformIconPoint(x, y, w, h float64) Point { right := t.x + t.size bottom := t.y + t.size rotation := t.rotation % 4 switch rotation { case 1: // 90 degrees return Point{X: right - y - h, Y: t.y + x} case 2: // 180 degrees return Point{X: right - x - w, Y: bottom - y - h} case 3: // 270 degrees return Point{X: t.x + y, Y: bottom - x - w} default: // 0 degrees return Point{X: t.x + x, Y: t.y + y} } } // NoTransform represents an identity transformation var NoTransform = NewTransform(0, 0, 0, 0)