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go-jdenticon/internal/renderer/png_test.go
Kevin McIntyre f1544ef49c
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chore: update module path to gitea.dockr.co/kev/go-jdenticon
Move hosting from GitHub to private Gitea instance.
2026-02-10 10:07:57 -05:00

242 lines
5.6 KiB
Go

package renderer
import (
"bytes"
"image/png"
"testing"
"gitea.dockr.co/kev/go-jdenticon/internal/engine"
)
func TestNewPNGRenderer(t *testing.T) {
renderer := NewPNGRenderer(100)
if renderer.GetSize() != 100 {
t.Errorf("NewPNGRenderer(100).GetSize() = %v, want 100", renderer.GetSize())
}
if renderer == nil {
t.Error("PNGRenderer should be initialized")
}
}
func TestPNGRenderer_SetBackground(t *testing.T) {
renderer := NewPNGRenderer(50)
renderer.SetBackground("#ff0000", 1.0)
// Check that background was set on base renderer
bg, op := renderer.GetBackground()
if bg != "#ff0000" {
t.Errorf("background color = %v, want #ff0000", bg)
}
if op != 1.0 {
t.Errorf("background opacity = %v, want 1.0", op)
}
}
func TestPNGRenderer_SetBackgroundWithOpacity(t *testing.T) {
renderer := NewPNGRenderer(50)
renderer.SetBackground("#00ff00", 0.5)
bg, op := renderer.GetBackground()
if bg != "#00ff00" {
t.Errorf("background color = %v, want #00ff00", bg)
}
if op != 0.5 {
t.Errorf("background opacity = %v, want 0.5", op)
}
}
func TestPNGRenderer_BeginEndShape(t *testing.T) {
renderer := NewPNGRenderer(100)
renderer.BeginShape("#0000ff")
// Check that current color was set
if renderer.GetCurrentColor() != "#0000ff" {
t.Errorf("currentColor = %v, want #0000ff", renderer.GetCurrentColor())
}
renderer.EndShape()
// EndShape is a no-op for PNG, just verify it doesn't panic
}
func TestPNGRenderer_AddPolygon(t *testing.T) {
renderer := NewPNGRenderer(100)
renderer.BeginShape("#ff0000")
// Create a simple triangle
points := []engine.Point{
{X: 10, Y: 10},
{X: 30, Y: 10},
{X: 20, Y: 30},
}
// Should not panic
renderer.AddPolygon(points)
}
func TestPNGRenderer_AddPolygonEmpty(t *testing.T) {
renderer := NewPNGRenderer(100)
renderer.BeginShape("#ff0000")
// Empty polygon should not panic
renderer.AddPolygon([]engine.Point{})
// Polygon with < 3 points should not panic
renderer.AddPolygon([]engine.Point{{X: 10, Y: 10}})
renderer.AddPolygon([]engine.Point{{X: 10, Y: 10}, {X: 20, Y: 20}})
}
func TestPNGRenderer_AddCircle(t *testing.T) {
renderer := NewPNGRenderer(100)
renderer.BeginShape("#00ff00")
// Circle with center at (50, 50) and radius 20 means topLeft at (30, 30) and size 40
topLeft := engine.Point{X: 30, Y: 30}
size := 40.0
// Should not panic
renderer.AddCircle(topLeft, size, false)
}
func TestPNGRenderer_AddCircleInvert(t *testing.T) {
renderer := NewPNGRenderer(100)
// First fill with background
renderer.SetBackground("#ffffff", 1.0)
renderer.BeginShape("#ff0000")
// Add inverted circle (should not panic)
topLeft := engine.Point{X: 30, Y: 30}
size := 40.0
renderer.AddCircle(topLeft, size, true)
}
func TestPNGRenderer_ToPNG(t *testing.T) {
renderer := NewPNGRenderer(50)
renderer.SetBackground("#ffffff", 1.0)
renderer.BeginShape("#ff0000")
points := []engine.Point{
{X: 10, Y: 10},
{X: 40, Y: 10},
{X: 40, Y: 40},
{X: 10, Y: 40},
}
renderer.AddPolygon(points)
pngData, err := renderer.ToPNG()
if err != nil {
t.Fatalf("Failed to generate PNG: %v", err)
}
if len(pngData) == 0 {
t.Error("ToPNG() should return non-empty data")
}
// Verify it's valid PNG data by decoding it
reader := bytes.NewReader(pngData)
decodedImg, err := png.Decode(reader)
if err != nil {
t.Errorf("ToPNG() returned invalid PNG data: %v", err)
}
// Check dimensions
bounds := decodedImg.Bounds()
if bounds.Max.X != 50 || bounds.Max.Y != 50 {
t.Errorf("decoded image bounds = %v, want 50x50", bounds)
}
}
func TestPNGRenderer_ToPNGWithSize(t *testing.T) {
renderer := NewPNGRenderer(50)
renderer.SetBackground("#ffffff", 1.0)
renderer.BeginShape("#ff0000")
points := []engine.Point{
{X: 10, Y: 10},
{X: 40, Y: 10},
{X: 40, Y: 40},
{X: 10, Y: 40},
}
renderer.AddPolygon(points)
// Test generating at different size
pngData, err := renderer.ToPNGWithSize(100)
if err != nil {
t.Fatalf("Failed to generate PNG with size: %v", err)
}
if len(pngData) == 0 {
t.Error("ToPNGWithSize() should return non-empty data")
}
// Verify it's valid PNG data by decoding it
reader := bytes.NewReader(pngData)
decodedImg, err := png.Decode(reader)
if err != nil {
t.Errorf("ToPNGWithSize() returned invalid PNG data: %v", err)
}
// Check dimensions - should be 100x100 instead of 50x50
bounds := decodedImg.Bounds()
if bounds.Max.X != 100 || bounds.Max.Y != 100 {
t.Errorf("decoded image bounds = %v, want 100x100", bounds)
}
}
func TestPNGRenderer_ToPNGEmpty(t *testing.T) {
renderer := NewPNGRenderer(10)
pngData, err := renderer.ToPNG()
if err != nil {
t.Fatalf("Failed to generate PNG: %v", err)
}
if len(pngData) == 0 {
t.Error("ToPNG() should return data even for empty image")
}
// Should be valid PNG
reader := bytes.NewReader(pngData)
decodedImg, err := png.Decode(reader)
if err != nil {
t.Errorf("ToPNG() returned invalid PNG data: %v", err)
}
// Check dimensions
bounds := decodedImg.Bounds()
if bounds.Max.X != 10 || bounds.Max.Y != 10 {
t.Errorf("decoded image bounds = %v, want 10x10", bounds)
}
}
func BenchmarkPNGRenderer_ToPNG(b *testing.B) {
renderer := NewPNGRenderer(200)
renderer.SetBackground("#ffffff", 1.0)
// Add some shapes for a realistic benchmark
renderer.BeginShape("#ff0000")
renderer.AddPolygon([]engine.Point{
{X: 20, Y: 20}, {X: 80, Y: 20}, {X: 80, Y: 80}, {X: 20, Y: 80},
})
renderer.BeginShape("#00ff00")
renderer.AddCircle(engine.Point{X: 100, Y: 100}, 30, false)
b.ResetTimer()
for i := 0; i < b.N; i++ {
pngData, err := renderer.ToPNG()
if err != nil {
b.Fatalf("Failed to generate PNG: %v", err)
}
if len(pngData) == 0 {
b.Fatal("ToPNG returned empty data")
}
}
}