175 lines
5.4 KiB
Go
175 lines
5.4 KiB
Go
package engine
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import "math"
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// ColorConfig represents the configuration for color generation
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type ColorConfig struct {
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// Saturation settings
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ColorSaturation float64 // Saturation for normal colors [0, 1]
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GrayscaleSaturation float64 // Saturation for grayscale colors [0, 1]
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// Lightness ranges
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ColorLightness LightnessRange // Lightness range for normal colors
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GrayscaleLightness LightnessRange // Lightness range for grayscale colors
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// Hue restrictions
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Hues []float64 // Allowed hues in degrees [0, 360] or range [0, 1]. Empty means no restriction
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// Background color
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BackColor *Color // Background color (nil for transparent)
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// Icon padding
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IconPadding float64 // Padding as percentage of icon size [0, 1]
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}
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// LightnessRange represents a range of lightness values
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type LightnessRange struct {
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Min float64 // Minimum lightness [0, 1]
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Max float64 // Maximum lightness [0, 1]
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}
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// GetLightness returns a lightness value for the given position in range [0, 1]
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// where 0 returns Min and 1 returns Max
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func (lr LightnessRange) GetLightness(value float64) float64 {
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// Clamp value to [0, 1] range
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value = clamp(value, 0, 1)
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// Linear interpolation between min and max
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result := lr.Min + value*(lr.Max-lr.Min)
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// Clamp result to valid lightness range
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return clamp(result, 0, 1)
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}
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// DefaultColorConfig returns the default configuration matching the JavaScript implementation
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func DefaultColorConfig() ColorConfig {
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return ColorConfig{
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ColorSaturation: 0.5,
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GrayscaleSaturation: 0.0,
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ColorLightness: LightnessRange{Min: 0.4, Max: 0.8},
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GrayscaleLightness: LightnessRange{Min: 0.3, Max: 0.9},
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Hues: nil, // No hue restriction
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BackColor: nil, // Transparent background
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IconPadding: 0.08,
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}
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}
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// RestrictHue applies hue restrictions to the given hue value
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// Returns the restricted hue in range [0, 1]
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func (c ColorConfig) RestrictHue(originalHue float64) float64 {
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// Normalize hue to [0, 1) range
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hue := math.Mod(originalHue, 1.0)
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if hue < 0 {
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hue += 1.0
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}
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// If no hue restrictions, return original
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if len(c.Hues) == 0 {
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return hue
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}
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// Find the closest allowed hue
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// originalHue is in range [0, 1], multiply by 0.999 to get range [0, 1)
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// then truncate to get index
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index := int((0.999 * hue * float64(len(c.Hues))))
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if index >= len(c.Hues) {
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index = len(c.Hues) - 1
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}
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restrictedHue := c.Hues[index]
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// Convert from degrees to turns in range [0, 1)
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// Handle any turn - e.g. 746° is valid
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result := math.Mod(restrictedHue/360.0, 1.0)
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if result < 0 {
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result += 1.0
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}
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return result
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}
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// ValidateConfig validates and corrects a ColorConfig to ensure all values are within valid ranges
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func (c *ColorConfig) Validate() {
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// Clamp saturation values
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c.ColorSaturation = clamp(c.ColorSaturation, 0, 1)
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c.GrayscaleSaturation = clamp(c.GrayscaleSaturation, 0, 1)
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// Validate lightness ranges
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c.ColorLightness.Min = clamp(c.ColorLightness.Min, 0, 1)
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c.ColorLightness.Max = clamp(c.ColorLightness.Max, 0, 1)
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if c.ColorLightness.Min > c.ColorLightness.Max {
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c.ColorLightness.Min, c.ColorLightness.Max = c.ColorLightness.Max, c.ColorLightness.Min
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}
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c.GrayscaleLightness.Min = clamp(c.GrayscaleLightness.Min, 0, 1)
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c.GrayscaleLightness.Max = clamp(c.GrayscaleLightness.Max, 0, 1)
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if c.GrayscaleLightness.Min > c.GrayscaleLightness.Max {
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c.GrayscaleLightness.Min, c.GrayscaleLightness.Max = c.GrayscaleLightness.Max, c.GrayscaleLightness.Min
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}
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// Clamp icon padding
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c.IconPadding = clamp(c.IconPadding, 0, 1)
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// Validate hues (no need to clamp as RestrictHue handles normalization)
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}
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// ColorConfigBuilder provides a fluent interface for building ColorConfig
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type ColorConfigBuilder struct {
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config ColorConfig
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}
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// NewColorConfigBuilder creates a new builder with default values
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func NewColorConfigBuilder() *ColorConfigBuilder {
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return &ColorConfigBuilder{
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config: DefaultColorConfig(),
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}
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}
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// WithColorSaturation sets the color saturation
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func (b *ColorConfigBuilder) WithColorSaturation(saturation float64) *ColorConfigBuilder {
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b.config.ColorSaturation = saturation
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return b
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}
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// WithGrayscaleSaturation sets the grayscale saturation
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func (b *ColorConfigBuilder) WithGrayscaleSaturation(saturation float64) *ColorConfigBuilder {
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b.config.GrayscaleSaturation = saturation
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return b
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}
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// WithColorLightness sets the color lightness range
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func (b *ColorConfigBuilder) WithColorLightness(min, max float64) *ColorConfigBuilder {
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b.config.ColorLightness = LightnessRange{Min: min, Max: max}
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return b
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}
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// WithGrayscaleLightness sets the grayscale lightness range
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func (b *ColorConfigBuilder) WithGrayscaleLightness(min, max float64) *ColorConfigBuilder {
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b.config.GrayscaleLightness = LightnessRange{Min: min, Max: max}
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return b
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}
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// WithHues sets the allowed hues in degrees
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func (b *ColorConfigBuilder) WithHues(hues ...float64) *ColorConfigBuilder {
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b.config.Hues = make([]float64, len(hues))
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copy(b.config.Hues, hues)
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return b
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}
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// WithBackColor sets the background color
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func (b *ColorConfigBuilder) WithBackColor(color Color) *ColorConfigBuilder {
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b.config.BackColor = &color
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return b
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}
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// WithIconPadding sets the icon padding
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func (b *ColorConfigBuilder) WithIconPadding(padding float64) *ColorConfigBuilder {
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b.config.IconPadding = padding
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return b
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}
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// Build returns the configured ColorConfig after validation
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func (b *ColorConfigBuilder) Build() ColorConfig {
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b.config.Validate()
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return b.config
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} |